Magic in Loop
Submission to GMTK Gamejam 2025
How to Play
- Click runes to draw a looped complete path
- Click starting rune again to complete loop
- Click "Confirm" to attack enemy
Ink System: Each line costs ink. Red text = not enough ink. Use "Revert" to undo.
Rune Abilities
Fire: Burns adjacent grass runes (extra collection)
Water: 2+ water runes wash random enclosed runes (1 per 2 water)
Grass: Heals +10 HP and +10 max HP per rune
Dark: 3+ dark runes increase dark spawn rate by 10%
Arcane: 3+ arcane runes give +1 ink limit
Light: Turns into your most common element
Element Counters
- Fire > Grass > Water > Fire
- Dark > Arcane > Light > Dark
Counter bonus: +30% damage against weak elements
Kill Enemies
- Group same elements for exponential damage
- Use counter elements against enemy type
- Make big formations (more runes = more damage)
- Use special abilities for bonus runes
- Watch damage animation then magic hits enemy
Strategy: Collect grass to heal, arcane for ink, counter enemy elements, group same elements together.
Goal: Defeat all enemies in the list to win!
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CREDITS
Design, Code, Art, Story:
Jeremiah Xu
SFX- https://sfxr.me/
Rune Icons & Monsters:
free asset packs —Emcee Flesher (opengamearts.org)
Engine & Tools:
Unity Engine
Aseprite, Audacity
© 2025 Jeremiah Xu. All rights reserved.
Comments
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cool game but the music is like insane
Got it! Thanks for the feedback!