Submission to GMTK Gamejam 2025

How to Play

  1. Click runes to draw a looped complete path
  2. Click starting rune again to complete loop
  3. Click "Confirm" to attack enemy

Ink System: Each line costs ink. Red text = not enough ink. Use "Revert" to undo.

Rune Abilities

Fire: Burns adjacent grass runes (extra collection)

Water: 2+ water runes wash random enclosed runes (1 per 2 water)

Grass: Heals +10 HP and +10 max HP per rune

Dark: 3+ dark runes increase dark spawn rate by 10%

Arcane: 3+ arcane runes give +1 ink limit

Light: Turns into your most common element

Element Counters

    • Fire > Grass > Water > Fire
    • Dark > Arcane > Light > Dark

Counter bonus: +30% damage against weak elements

Kill Enemies

  1. Group same elements for exponential damage
  2. Use counter elements against enemy type
  3. Make big formations (more runes = more damage)
  4. Use special abilities for bonus runes
  5. Watch damage animation then magic hits enemy

Strategy: Collect grass to heal, arcane for ink, counter enemy elements, group same elements together.

Goal: Defeat all enemies in the list to win! 

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CREDITS

Design, Code, Art, Story:

 Jeremiah Xu

SFX- https://sfxr.me/

Rune Icons & Monsters:

free asset packs —Emcee Flesher (opengamearts.org)

Engine & Tools:

Unity Engine

Aseprite, Audacity

© 2025 Jeremiah Xu. All rights reserved.

Comments

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cool game but the music is like insane

Got it! Thanks for the feedback!